Animate a marker
Animate the position of a marker by updating its location on each frame.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="https://cdn.smartmaps.cloud/packages/smartmaps/smartmaps-gl/v2/umd/smartmaps-gl.min.js"></script>
<style>
body {
margin: 0;
padding: 0;
}
html,
body,
#map {
height: 400px;
}
</style>
</head>
<body>
<div id="map"></div>
<script>
const map = new smartmapsgl.Map({
apiKey: "INSERT API-KEY",
container: "map",
center: [0, 0],
zoom: 2,
style: smartmapsgl.MapStyle.AUTO
});
const marker = new smartmapsgl.Marker();
function animateMarker(timestamp) {
const radius = 20;
// Update the data to a new position based on the animation timestamp. The
// divisor in the expression `timestamp / 1000` controls the animation speed.
marker.setLngLat([
Math.cos(timestamp / 1000) * radius,
Math.sin(timestamp / 1000) * radius
]);
// Ensure it's added to the map. This is safe to call if it's already added.
marker.addTo(map);
// Request the next frame of the animation.
requestAnimationFrame(animateMarker);
}
// Start the animation.
requestAnimationFrame(animateMarker);
</script>
</body>
</html>